Tony Miles Avatar
A putter about to strike a Titleist ball on a green, the flagstick in the hole beyond it
Free putting system

Sick of missing easy putts?

This putting system is the cure.

Free

Instant PDF · Fun Drills and Diagnostic Games

By downloading, youโ€™ll also be subscribed to Golf Games Hub emails. Unsubscribe anytime.

Check out the full system

Golf ball in greenside rough with the flagstick visible across the green, the classic up-and-down situation

The Up-and-Down Gauntlet: How Many Can You Save In This 1 Player Golf Game?

The Up-and-Down Gauntlet turns every green you miss into a scored attempt. You play a normal round. The only difference is that you write down what happens every time you are chipping or pitching instead of putting.

One round gives you one number, and that number is your scrambling percentage.

You are not tracking your score here. You are collecting data on the part of your game that shows up more often than almost anything else, and that most golfers have never actually measured.

How to Play

Play 18 holes, alone or with your group. Every hole where you miss the green in regulation becomes one attempt.

From there you get two shots to hole out. Do it and you have a save. Take three or more and it is a miss.

At the end of the round, divide your saves by your attempts. That percentage is your score for the game, and it is the same stat the Tour tracks as scrambling.

What Counts as an Attempt?

Keep it simple. Two tallies, saves and attempts:

  • An attempt: any hole where your ball is not on the putting surface in regulation. That is two shots on a par 4, one on a par 3, three on a par 5. If you are not putting when you get there, you have an attempt.
  • A save: holing out in two shots or fewer from that spot. A chip and a putt is the normal one. A chip-in counts. So does a long putt from off the green followed by a tap in.
  • A miss: three or more shots to hole out. It does not matter whether the chip or the putt was the problem, and that is on purpose. The number is about the situation, not the club.
  • Penalty strokes: if you take a penalty after missing the green, the hole still counts as an attempt and almost certainly as a miss. Do not throw the hole out.

Why Scrambling Is the Number Worth Tracking

Here is the part that surprises people. A scratch player and a 20 handicap save roughly the same number of shots around the green in a round.

The difference is how many chances each of them needed.

A scratch golfer hits a lot more greens, so they only face about ten of these situations a round and convert just over half. If you are a mid or high handicap player you are missing far more greens than that, so you might face sixteen or seventeen attempts and convert closer to a third of them. The same handful of saved shots, from nearly twice the work.

That is why this number matters more the higher your handicap is. Scrambling is a bigger share of your round than it is for anyone better than you, and it is usually the part nobody has ever put a number on.

Where You Actually Stand

Play the Gauntlet once and you will have a percentage. Here is what that percentage means, using Shot Scope data for up-and-downs from inside 50 yards.

HandicapUp-and-Down Percentage
Scratch (0)54%
10 HCP39%
20 HCP31%
Average, all handicaps 0–2538%
Source: Shot Scope data, via Golf Monthly. Measured from inside 50 yards.

Find your handicap tier and compare. If you are converting below your tier, scrambling is a weakness and it is costing you shots every single round. If you are above it, this is a strength you can lean on while you fix something else. That read, a real number against a real benchmark, is exactly how our Practice System works. It has 22 more scored games like this one for the range, the putting green and the chipping area.

One honest note on the Tour comparison. PGA Tour scrambling runs around 60%, but it is measured on any missed green at any distance rather than from inside 50 yards, so it is not a straight comparison to the numbers above.

Cutting Your Misses Down

A few things move this number faster than anything else:

  • Take the safe side of the hole. Short-siding yourself turns a routine save into a low percentage shot. Chipping to the fat part of the green and taking your two putts beats a hero flop that finishes in the rough on the other side.
  • Use one stroke and change clubs. Most golfers try to hit every chip with a wedge and vary how hard they swing, which is where the chunks and skulls come from. Learn one reliable stroke and let a different club produce a different distance.
  • Putt it when you can. From tight lies just off the green, a putter is usually the higher percentage play, and your worst putt is far better than your worst chip.

My preferred method is to learn one basic stroke size that you are really comfortable with, and to simply change the club.

Kellie Stenzel, GOLF Top 100 Teacher

And remember what the second half of every attempt actually is. A chip to four feet still needs the putt to drop, so a lot of misses in this game are putting misses wearing a chipping costume. If your tally shows the chip is fine and the putt keeps failing, grab our free putting improvement system and fix that side first. It is a genuinely good PDF and it costs nothing.

If Scrambling Is Your Weak Column

The Gauntlet tells you where you stand. It does not fix anything on its own.

The Practice System pairs a scored, benchmarked test with the matched drills for whatever the test exposes. The short game section covers the exact situations this game throws at you, and the Drills Library handles contact and low point control underneath it.

Play the Gauntlet, find your number, then go work on the thing your own data pointed at.

Run the Gauntlet during your next round and start collecting real data on your short game. Real improvement starts with knowing the number, then building a plan around it.

Hit ’em well out there.

Share to...