ABCD is not a golf format. It is a way to build balanced teams. You sort the whole field by handicap into four tiers, put one player from each tier on every four-person team, then play one of our many tournament formats on top.
“ABCD Scramble” reads like a game, so people go hunting for special ABCD rules. There are none. The scramble is the game. ABCD just decides who is on your team, so no group gets to stack all the low handicaps.

What the ABCD Golf Format Really Means
Every ABCD team is a foursome with one player from each of four skill tiers. A is the lowest handicaps, your best players. B, C, and D step down from there, with D the highest handicaps and the beginners. Build every team that way and no single group can hoard the talent.
It only works if every player has a handicap, because the tiers are set by handicap and the scoring is almost always net. No handicaps, no ABCD.
If you want a ready-made game that already bakes in balanced teams, our SWAT format is exactly that. Balanced A-B-C-D foursomes playing a best-ball Nassau against the whole field. ABCD is the roster method sitting underneath a game like that.

How to Build Balanced ABCD Teams
Two steps. Sort the field, then draw the teams.
Step 1: Split the field into four tiers. Rank every player by Handicap Index, then cut the list into four equal groups. The best quarter is your A pool, the next quarter B, then C, and the highest quarter is D.
The alternative is fixed handicap bands, say A under 10, B 10 to 15, C 15 to 20, and D above 20. Simpler to explain, but it breaks the moment your field is lopsided. Twenty low-handicap members and you have a stuffed A pool and an empty D. Use bands only if your field is reliably spread. When in doubt, split by quartile.
Step 2: Draft one player from each pool onto every team. Pull one A, one B, one C, and one D onto each foursome, either by random draw within each tier or by a snake draft if you are seeding on purpose. Tournament software (Golf Genius, GHIN, and the rest) auto-pairs balanced ABCD teams in a couple of clicks, which is worth it once the field runs past a dozen players.

The ABCD Team Handicap Allowance (With the USGA Numbers)
A foursome of four different skill levels needs a team handicap, and you do not just add the four numbers together.
The USGA-recommended allowance for a four-player scramble is a sliding scale. 25% of the A player’s course handicap, 20% of the B, 15% of the C, and 10% of the D. Add those four pieces together and that is the strokes the team plays off.
A worked example: Say the four course handicaps are 6 (A), 14 (B), 20 (C), and 28 (D).
- A: 25% of 6 = 1.5
- B: 20% of 14 = 2.8
- C: 15% of 20 = 3.0
- D: 10% of 28 = 2.8
Team handicap = 10.1, rounded to 10 strokes. The low player carries the most weight and the high player the least, which is deliberate. It stops a padded D handicap from swinging the whole event.
You will see other numbers floating around, like an older 20/15/10/5 scale or a flat percentage of the combined handicaps. They work, they are just less standard. If you run a best-ball engine instead of a scramble, use the best-ball allowance rather than this one.
Our free golf handicap calculator converts everyone’s handicap index to a course handicap and provides the full team handicap.

Running the Round: The Scramble, Minimum Drives, and Each Seat’s Job
The default use case is a four-person scramble. Everyone tees off, the team plays the best shot, and you repeat that to the hole for one team score. We are not going to re-teach it here. The full rules, shot selection, and strategy live in our Scramble guide. ABCD does not change how a scramble is scored. It only decides who you are teamed up with.
What ABCD events typically add is a minimum-drives rule, and it is the piece that keeps balance during play. Require that each player’s tee shot gets used at least three or four times across the eighteen. Without it, a strong A player can carry every drive and the C and D players never matter. With it, the team has to lean on everyone at some point, which is the entire reason you balanced the roster.
Other Formats to Run With ABCD Teams
The scramble is the default, not the only option. Because ABCD is just the roster, you can bolt on any four-person scoring format, and each one changes the pace, the difficulty, and who the format rewards. Here is the menu.
Best ball of two, net. Everyone plays their own ball, and the two lowest net scores count each hole. A real-golf test that still forgives one blow-up. It is best ball scoring on a balanced roster, and if the naming confuses your group, best ball vs better ball sorts it out.
Gross-and-net split. Combine the A and B players’ low gross ball with the C and D players’ low net ball. This is the one format that truly uses the letters, and it opens up separate gross and net prize categories.
One plus three. One designated player’s own score is added to a scramble of the other three, and the solo seat rotates by hole difficulty so everyone counts on about four holes. More pressure, more individual accountability.
Aggregate. Sum the net scores every hole. Nowhere to hide, and it rewards steady, mistake-free golf.
You can also run ABCD on a shamble (share the drive, then your own ball to the hole) if you want a middle ground between the scramble and best ball.

Organizer Edge Cases: Odd Numbers, a Missing D, and Sandbagging
These are the situations that come up the first time you actually run one.
An odd number of players. Fields rarely divide cleanly into ABCD foursomes. Fill short teams as ABC threesomes playing the same scramble, or add a “ghost” D whose score is the field average on each hole. Pick one before the draw.
A team missing its D or its A. If a tier runs dry, pull the extra player from the nearest tier and note it. A team of A/B/C/C is not perfectly balanced, but with the minimum-drives rule and net scoring it stays close enough for a fun day.
Sandbagging. Self-reported handicaps are the weak point of any net event. Cap the D handicap you will accept, lean on the weighted allowance (which already blunts a padded D), and where you can, require an established Handicap Index over an “I’m about a 20” guess.
For a field of strangers, a one-day method like the ones in fair handicapping for mixed groups removes the honesty problem by building the number from the day’s scorecard.

Which ABCD Setup Should You Run?
Start with the crowd. A charity or corporate field of once-a-year golfers wants the ABCD scramble, every time. A member day or a group that can actually play is better served by best ball of two net, which lets real golf decide things. Want both a gross and a net winner? Run the gross-and-net split.
Whatever route you pick, the win is in the balanced team forming. Form the teams, set the weighted allowance, add the minimum-drives rule, and the format takes care of the rest.





