Most range sessions are wasted.
A two-volume system that turns hit-and-hope range sessions into measurable improvement.
Volume One: 22 practice games with handicap benchmarks — find exactly where you're leaking strokes.
Volume Two: 106 vetted drills, each tied to the exact fault it fixes — and to the game that proves the fix worked.
Diagnose. Drill. Retest. Watch your handicap drop.
Twenty-two practice games scored on strokes gained. The same metric the Tour uses to measure every shot. Find your weak spots, track them, watch them become strengths.
One hundred and six drills, drawn from decades of field-tested teaching. Each one fixes a specific fault, and tells you swing by swing what's working.
Most of what gets called "practice" is just aimless swinging. No score. No baseline. No proof anything got better. The same slice waits for you on your next round. That's because nothing was measured, and nothing got fixed.
Without a measured target, your nervous system never learns to perform when you're live in a round. The actual course feels foreign, because you're not practicing for it.
Strokes leak from a specific place: wedges inside 60yds, 8-foot putts, second-shot bailouts. If you don't know where you are leaking shots, every drill is simply a vibe check.
Most drills don't transfer. They train motions that evaporate on the course. Without a way to test if you are improving, you're just doing reps and hoping for the best.
A system honest enough to hurt.
Specific enough to help.
Two libraries designed to be a complete system. Volume One identifies your weakness using data-backed handicap benchmarks. Volume Two prescribes the drills that fix it. Work the drills for two weeks and then retest. Score improved? the drills were right. Score stagnant? You need more reps or to pick another drill. That's the fool-proof loop.
Play one of the 22 practice session games in Volume One. Each produces a real number — a score — measured against benchmarks for Tour, Scratch, 10, 20, and 30 handicaps. The leak shows up on the scorecard.
Each game points to drills in Volume Two — pulled from the most trusted coaches in the industry — chosen because they fix the specific fault that the game exposed. No guessing. No browsing. Have a known issue? Jump straight to our symptom index that points to drills directly.
Each drill addresses the leak, provides built-in feedback, prescribes reps and is backed by decades of trusted golf instructors.
Replay the practice game from step 1. The number moved or it didn't. If it did, keep going to improve further. If it didn't, either you didn't follow the prescription or you need to swap drills and run the loop again.
Most golf instructors sell you loose drills and you hope something sticks.
The system diagnoses the exact fault then prescribes the exact fix.
"Practice with a purpose."
22 individual games across five skill areas. Every game produces a measured outcome, benchmarked against Tour, Scratch, 10, 20, and 30 handicap players. Each game designed using industry-leading shot data and drawn from renowned golf instructors.
Each skill section opens with a one-page overview then a sequence of games progressing from baseline to full-on pressure. The golf course calls for all skills to come together at once. We've provided two full-skillset games: a 60-Shot Challenge and a 9-Hole Range Simulation that combines all five skills at once.
Sample · Vol. One Game 02 of 22 · 3-Putt Avoidance Test
Progress stops being a feeling
and becomes a trend line.
"Drills designed to lower scores."
106 pressure-tested drills targeting 19 skills across 5 on-course focus areas. Drawn from decades of field-tested teaching, then vetted against a six-criteria standard. Every drill identifies the fault and utilizes what's already in your bag or a cheap training tool. Each drill is explained clearly with repetitions, goals, and common mistakes — designed so you can execute each drill solo without a coach.
Each section opens with which issue the drill is meant to fix. As you progress through the library, drills move from basic to advanced, grouped by skill-targeted. You can also use the Symptom Lookup Index at the back to jump straight to any drill to fix an already known issue.
Sample · Vol. Two Drill 03 of 106 · Pressure 3-Footer
Most drills don't work.
Every drill in our library earned its place.
The libraries were designed to complement each other. Test your current skill level with Volume One (The Practice Games Library) and then use Volume Two (The Drills Library) to improve the skill. Owned alone, each book has standalone value. Owned together, they form a system that helps you drop strokes in a hurry.
Sample · Vol. Two Appendix Symptom Index · 03 Iron Play
Run a practice game from Volume One and the footer points at a set of drills in Volume Two. Open a drill in Volume Two and the footer points at the game in Volume One that tests you against your handicap benchmark
It's the integration that makes this a system. Standalone, you have two good tools. Together, you have a closed loop system to diagnose and improve the skills causing you the biggest scoring leaks.
Diagnose. Prescribe. Train. Retest.
That's the designed system.
Instant PDF download. No subscription, ever.
22 designed games · 5 sections · benchmarks for every handicap. The diagnostic half.
Both volumes, paired together the way they were designed. Diagnose. Prescribe. Train. Retest.
106 vetted drills · 5 sections · 19 skills. The prescription half.
Run the system for two weeks. If your scorecard genuinely doesn't improve and you're not satisfied, email [email protected] and I'll refund you in full (minus any taxes and fees I'm unable to refund) — and you keep the PDFs. Golf is a game of ethics. Our refund policy is no different.